/* See LICENSE file for copyright and license details. */ /* appearance */ static const unsigned int borderpx = 3; /* border pixel of windows */ static const unsigned int snap = 10; /* snap pixel */ static const int swallowfloating = 0; /* 1 means swallow floating windows by default */ static const unsigned int gappih = 15; /* horiz inner gap between windows */ static const unsigned int gappiv = 30; /* vert inner gap between windows */ static const unsigned int gappoh = 15; /* horiz outer gap between windows and screen edge */ static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */ static int smartgaps = 0; /* 1 means no outer gap when there is only one window */ static const int showbar = 1; /* 0 means no bar */ static const int topbar = 0; /* 0 means bottom bar */ static const char *fonts[] = { "monospace:size=11" }; static const char dmenufont[] = "monospace:size=11"; static const char col_gray1[] = "#222222"; static const char col_gray2[] = "#444444"; static const char col_gray3[] = "#bbbbbb"; static const char col_gray4[] = "#eeeeee"; static const char col_cyan[] = "#008888"; static const char *colors[][3] = { /* fg bg border */ [SchemeNorm] = { col_gray3, col_gray1, col_gray2 }, [SchemeSel] = { col_gray4, col_gray2, col_cyan }, }; /* tagging */ static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8" }; static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title */ /* class instance title tags mask isfloating isterminal noswallow monitor */ { "st-256color", NULL, NULL, 0, 0, 1, 0, -1 }, { NULL, NULL, "Event Tester", 0, 0, 0, 1, -1 }, /* xev */ }; /* layout(s) */ static const float mfact = 0.5; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ #include "vanitygaps.c" static const Layout layouts[] = { /* symbol arrange function */ { "[]=", tile }, /* first entry is default */ { "[]^", bstack }, { "[0]", monocle }, { "=[]=", centeredmaster }, { "[][", deck }, { "[]@", spiral }, { "[]\\", dwindle }, { "><>", NULL }, /* no layout function means floating behavior */ { NULL, NULL }, }; /* key definitions */ #define MODKEY Mod4Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, #define STACKKEYS(MOD,ACTION) \ { MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \ { MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_gray2, "-sf", col_gray4, NULL }; static const char *termcmd[] = { "st", NULL }; #include static Key keys[] = { /* modifier key function argument */ STACKKEYS(MODKEY, focus) STACKKEYS(MODKEY|ShiftMask, push) { MODKEY, XK_d, spawn, {.v = dmenucmd } }, { MODKEY, XK_space, spawn, {.v = termcmd } }, { MODKEY|ShiftMask, XK_equal, incnmaster, {.i = +1 } }, { MODKEY|ShiftMask, XK_minus, incnmaster, {.i = -1 } }, { MODKEY|ShiftMask, XK_h, setmfact, {.f = -0.05} }, { MODKEY|ShiftMask, XK_l, setmfact, {.f = +0.05} }, { MODKEY, XK_Return, zoom, {0} }, { MODKEY, XK_Tab, view, {0} }, { MODKEY, XK_q, killclient, {0} }, { MODKEY|ShiftMask, XK_u, setlayout, {.v = &layouts[0]} }, { MODKEY|ShiftMask, XK_i, setlayout, {.v = &layouts[1]} }, { MODKEY|ShiftMask, XK_o, setlayout, {.v = &layouts[2]} }, { MODKEY|ShiftMask, XK_p, setlayout, {.v = &layouts[3]} }, { MODKEY|ControlMask, XK_u, setlayout, {.v = &layouts[4]} }, { MODKEY|ControlMask, XK_i, setlayout, {.v = &layouts[5]} }, { MODKEY|ControlMask, XK_o, setlayout, {.v = &layouts[6]} }, { MODKEY|ControlMask, XK_p, setlayout, {.v = &layouts[7]} }, { MODKEY|ShiftMask, XK_f, togglefloating, {0} }, { MODKEY, XK_grave, togglegaps, {0} }, { MODKEY|ShiftMask, XK_grave, togglebar, {0} }, { MODKEY, XK_0, view, {.ui = ~0 } }, { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) { MODKEY|ShiftMask, XK_BackSpace, quit, {0} }, }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static Button buttons[] = { /* click event mask button function argument */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button2, spawn, {.v = termcmd } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, };